Lineup: The basics
As the manager for your team you decide how your team will play and which formation to use. Before each match you submit your decision – your match orders – through the order form found in the match list. Your match orders need to be submitted at least 20 minutes before the start of the game, but remember that the watch of the referee may not agree with yours, so try to avoid last-minute orders if you can.
You can also make a match order a "standard setup" (which we recommend you to do for reasons of precaution). This means that Hattrick will assume this setup for future games but you can always adjust your setup according to the particular circumstances affecting matches ahead.
Starting lineup and substitutes
For each match you select your starting eleven players, your substitutes, your set pieces taker and your team captain. In the order form you choose which player goes where by drag and drop.
If one of your players gets injured, the substitute for that position will enter the pitch. If you don't have a substitute assigned to a certain position, or if the substitute is injured as well, one of the other substitutes will automatically get selected to play.
If you don't have any able substitutes you'll have to continue the game with 10 players. If you're out of subs and your goalkeeper gets injured (or if you haven't named any), an outfield player will move to that spot.
You can also set up conditional substitutions. See the substitutions chapter for more info.
Remember that you must start your league or cup games with at least 9 players to avoid a walkover, which also means the effect of training for the whole week will be lost.
If you fail to field at least 9 players in non-competitive or youth matches, then the boys from the neighbourhood will replace your team. Contrary to competitive matches, this will not have a negative impact on the training received by players who have been fielded in a competitive match that week.
Choosing team formation
You can play with any formation that can be created in the interface; your training page also includes the full formation list.
Worth knowing is that when more than one player plays in a central position (central defender, inner midfielder or forward); they will not be able to contribute to the team ratings with their full capacity. This contribution loss is also greater for three players than for two. The logic behind this is that as soon as more than one player plays in the same area, they start to rely on each other and thus aren't able to contribute with their whole capacity.
In short, a sole player in a central position contributes to 100%. Using two players in a central position means a contribution loss (affecting both), and using three means a bigger loss (affecting all three). This loss affects all skills of the player.
The size of the contribution loss is bigger for inner midfielders than for forwards, and bigger for forwards than for defenders. More exactly the loss for inner midfielders is around twice that of defenders, with forwards roughly in the middle of the two.
Tactics and team attitude
In the order form you can also set your team's tactic (if any) and the team's attitude for that particular match. The different tactic types are described in the Match: Tactics chapter and team attitude is explained in the Psychology chapter.
You can give all your outfield players on the pitch individual orders. You can for example order your inner midfielder to play "defensive".
This means he's still an inner midfielder, but he concentrate more on the defensive side than normal, and less on attacking. There are four individual orders, see this table
for full details what they mean for each position.