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Help »   Manual »   Training 

Training

As the manager, every week you get to choose what kind of training you want your players to concentrate on in their training sessions. The effects of the weekly training always appear during the training update on Thursday or Friday, depending on the country. The training type selected when the update starts is what will be trained that week. Changes in players' current form and background form also occur at this time.

Player age and skill level

Younger players are in general faster learners than older players, but how much your player will learn from training also depends on the skill levels he's at - the lower the skill level the faster the training.   Training a player with a very low skill level is many times faster than if the same player has a medium skill level. Training a player with a very high skill level is much slower than than the medium skill levels.

Apart from age and skill level, there are four other factors that determine the effects of training: the intensity of training, training type, the amount of stamina training, and the coaching staff (head coach and assistants).

Intensity of training

When the intensity is higher, the squad's form tends to get better, and players improve faster. You get to pick an intensity level between 0 and 100.   The drawback of a high intensity level is increased risk for injury. You'll have to decide what level you like - and we recommend asking other managers on the forums!

Significantly decreasing intensity can provide a one-time boost to team spirit. However, once you order your players to train with more intensity again, their team spirit will drop. If you want to change the training intensity, make sure to do so at least one daily update before the training update.

Training type

There are 11 types of training to choose from. All of them will make your players better at something. The different types of training are shown in the table below.

Coaching staff

The better your coach, the more effective your training will be. Having more assistant coaches also increases the effect of training.

Stamina training

Stamina is trained every week, as a percentage of the total training the team receives. Its efficiency will drop at higher percentages, so it's better to train a little every week than a lot now and then.  Older players need more stamina training each week to maintain a certain level, which means that there isn't one optimal stamina training share - it depends on your particular squad and ambitions.  Players that have played at least 90 minutes for your team during the week receive 100% of the team's stamina training effect. Players playing less than 90 minutes (subs for example) receive 75% of the effect, plus a share for each minute they've played. Other squad players who have not played for your team during the week, but who are healthy enough to train (players injured for 1 week or less) receive half the effect.

Stamina training affects the overall form of your team negatively: the more stamina you train, the worse the effect on form.  However, only current form, not background form, is affected by stamina training (see the Form section of the Introduction).

Basic principles

The amount of training a player receives depends on how many minutes he has played for your team in a trainable position during the week. Matches played for other teams only count toward the form update, and no training will be received for them. If a player hasn't seen any minutes during the week, he will not train at all. A player can receive a maximum of 90 minutes training during a week. Playing for more than 90 minutes in a trainable position will not give him more training. Playing fewer minutes, for example 50, will give him less training - in this case 50 minutes out of 90.

Individual orders do not affect training received. If a player has played in two different positions during the week, the one that gives him the best training effect will be chosen at the update.

Players in a winger position will only receive half of the training when trained in playmaking. The same goes for wing backs when trained in crossing.

It doesn't matter if the player plays in a friendly game, a cup match, or a league game - they all count equally from a training point of view. However, if you do not have enough players (at least 9) on the field at the start of a competitive game, you will automatically lose the game and lose all training for that week. On the other hand, if you show up for a competitive match but your opponent doesn't, you will receive the walkover win and your starting XI will receive training as normal. However, they will earn no experience.

Brackets indicate small effects. Double brackets indicate very small effects.

Training type Improves ...for...
Set pieces Set pieces All players playing match, 25% bonus to the set pieces taker and goalkeeper
Defending Defending Defenders ((All players playing match))
Scoring Scoring Forwards ((All players playing match))
Crossing (Winger) Winger Wingers (Wing backs) ((All players playing match))
Shooting (Scoring) (All players playing match)
(Set pieces) ((All players playing match))
Short passes Passing Inner midfielders, wingers, and forwards ((All players playing match))
Playmaking Playmaking Inner midfielders (Wingers) ((All players playing match))
Goalkeeping Goalkeeping Goalkeepers
Through passes Passing Defenders, inner midfielders, and wingers ((All players playing match))
Defensive positions Defending (Goalkeepers, defenders, inner midfielders, and wingers) ((All players playing match))
Wing attacks Winger Forwards and wingers ((All players playing match))
Individual (Youth Academy only) Valuable skill(s) for the position played in match (All players playing match)

Example

The team trains "Crossing" (winger) this week. Please note that your actual match day may vary - here we use Sunday to refer to the weekend league match and Wednesday for the midweek friendly/cup match.

  • Adam Adams played 90 mins as a winger on Sunday, but missed the Wednesday game. He receives 90 mins full winger training.
  • Bert McBert played 90 mins as a winger on Sunday and 90 mins as a forward on Wednesday. He also receives 90 mins full winger training.
  • Carl Carlson played 50 mins as a winger Sunday and 90 mins as a wing defender Wednesday. He receives 50 mins full winger training and 40 mins winger training with small effect.
  • David Davis played 40 mins as a winger Sunday and 90 mins as a forward Wednesday. He receives 40 mins full winger training and 50 mins training with very small ("osmosis") effect.
  • Freddie Fredericks plays 90 minutes as a wingback both Sunday and Wednesday. He still only receives 90 minutes winger training with small effect.
  • Gus O'Gumby didn't play on either Sunday or Wednesday. He doesn't improve his skill at all.

Skill decrease

When a player gets closer to the age of 30, he loses a little of his skills each week. How big the decrease is depends on how old the player is and his current skill level. The higher his skill level, the bigger the decrease. Older players also suffer from bigger decreases than younger ones.

Players at the highest skill levels (titanic or higher) may experience decreases at a younger age, making further training on that particular skill less appealing. And the higher the skill, the faster the decrease.
 
 
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