The transfer list is where you acquire new players and try to sell those players you don't want to keep. You are allowed a maximum of 50 players at any time. The bid page gives you an overview over all the players you're either selling or bidding on. It also shows any transfers of former players from which you will receive money.
Selling a player
To sell a player you place him on the transfer list, which you do from the page of that particular player. You choose what price you're asking for him and he is placed on the transfer list. To get an idea of the player's value, you can use the Transfer Compare feature, and we would always suggest listing at a realistic price. A player however needs to have played at least one game for your team to be transfer listed, and you can't transfer list a player more times than he has played games for your team. This restriction does not apply to players promoted from your youth team, or to players that were on your team when you first became manager. The player will be on the transfer list three days before going to the club that has offered the most, provided somebody has bid for him.
A sold player disappears off to his new club after the deadline expires, unless one of the clubs involved in the transfer is playing a match at the time, in which case he will arrive as soon as the match finishes. If a buyer is not found he will stay at your club. Remember, once you transfer list a player you cannot change your mind and remove him from the list. However, if you decide you need the player after all, you always have the option to buy him again yourself!
Buying a player
To buy a player you visit the player market, the transfer list, under the Club menu, via the World menu or via the transfer search icon in the top right corner. You search for what kind of player you want and to make an offer you enter the page of the player by clicking on his name. You must raise the bid by 1 000 US$ or 2%, whichever is greater. If there is no current bid on the player you can bid the asking price, as long as this is equal to or greater than 1 000 US$.
Note that the sum of your bids plus the wages of the players you are bidding on (you always pay a player's first salary immediately after the purchase) cannot put you more than 200 000 US$ into debt.
You may bid on a player right up until the deadline. If someone places an offer less than 3 minutes before the deadline, the deadline will be extended for another 3 minutes right on top of the point in time that the offer was made.
A great help when buying players is the information concerning his skills, personality etc. You can also use the 'Transfer Compare' to see what a similar player has recently been sold for on the market.
Autobidding works in the same way as a normal bid would do. If you place a maximum bid the system will automatically bid for you when needed, always raising the bid by the lowest possible amount (2% or a minimum of 1 000 US$).
You can change (either increase or decrease) your maximum bid at any time, but you can't remove your current bid. Your maximum bid is only visible to you personally, other managers can only see your current bid.
You can have one active maximum bid at a time. If your maximum bid has been reached, it does not count as an autobid anymore and you can set another maximum bid as needed.
For some special cases (such as when two teams make the same autobid or when two autobidders are battling against each other) we have built in some smart logic, here are some examples to help explain this logic.
The agent, the mother club and transfer fees
Placing a player on the transfer list costs 1 000 US$. After the completed deal the player's agent, mother club, and previous club will all take their cut of the sale price. On the player page you can always see how much you will keep if you sell a player. Here are the basics:
How much the agent takes depends on how long the player has been in your team.
The mother club always takes 2% of the selling price. When you're the mother club you always receive 2% each time that player is sold.
The previous club fund always takes 3% of the selling price. When you're the previous club the money you receive depends on how many matches the player played for your team.
See these tables for more info.
When you sell a youth player you are not considered the previous club. But the next time he's sold you are considered previous club, provided he has played at least one match for your senior team.
Transfers may affect team spirit
Whenever you sell or buy a player you risk a drop in team spirit. The risk increases when you sell a nice player and when you buy a nasty player. There is no risk of a team spirit drop if you sell a youth player within 6 days of him joining the senior squad.
Transfer deadlines can be extended (in the fairest possible way) in case of server shutdowns. Also keep in mind that the server might be down just as the deadline approaches. You'll be taking a chance by waiting until the last minute before making your move. In order to avoid disappointment caused by an unexpected server downtime, it is advised to put your players on the transfer list at a price you think is reasonable, as otherwise you risk selling your player for a lower price than you had hoped for.
Fair Play in the Transfer Market
Good players and money are key aspects of Hattrick, which makes it very important that no team benefits from abnormal activities in the transfer market. This means that buying players at inflated prices is prohibited, and so is any activity that is designed to give a team a financial benefit of any kind. Only the player's attributes which have an influence on the game, such as skills, age, uniqueness and NT/U20 potential, play a role in determining his market value.
The GameMasters are fully authorised to cancel or adjust abnormal transfer prices, hand out fines to teams or even ban the users involved. If you have received a clearly inflated bid on your own player from someone, then please contact the GMs immediately. To contact a GM, please visit our contact page.