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For beginners

First of all, hi to all players from Pakistan. Currently Pakistan have only 100 players but I am sure that more will follow soon! Well to all new players...read this. It's something to help you start in Hattrick. Well I still recommend that you read Rules first but if you are too lazy to read it, at least read this ;)

Well first I will post some stuff about training.

TRAINING

First of all training takes time. So dont give up after few weeks.

The training time depends on trained skill, training intensity, coach plus assistant coaches. For 17 year olds with 100% training intensity, a solid coach and 9 assistant coaches time length is written below.

For each additional year of age or every step below solid coach you should roughly add one week to these values:

Description of training types

1.General
Your players will improve only in form. All players that played a match in that week will receive training. Your players skill will not improve.


2. Set pieces
All players will recive training. Players need 1,3 weeks to improve their skill.

3. Defending
Trains only defenders that played a match that week. It’s recomended to play 5-4-1 or 5-3-2 so you can train 10 defenders per week. Players need 7,4 weeks to improve their skill.

4. Scoring
Trains only scorers that played a match that week. It’s recomended to play 3-4-3 or 4-3-3 so you can train 6 scorers per week. Players need 6,5 weeks to improve their skill.

5. Cross pass (winger)
Trains only wingers and wingbacks who played a match that week, but wingbacks get only 50% of training. If you train wings, you can choose all formations with 2 wings and 2 wingbacks. Wingers need 4,4 weeks to improve their skill, but wingbacks need 8,8 weeks.

6. Shooting
That is training that includes set pieces and scoring skill. In scoring skill get training all outfielders that played that week, but in set pieces skill everybody in your team is trained. Players need twice more time to improve skill then they would, if you would train just scoring or set pieces.

7. Short passes
Trains only inner midfielders, forwards and wingers in passing skill. It’s recommended to play 3-5-2 or 3-4-3, so you can train 14 players per week. Players need 5,8 weeks to improve skill.

8. Playmaking
Trains only inner midfielders and wingers who played that week, but wingers get only 50 % of training. It’s recommended to play 3-5-2 or 4-5-1, so you can train 6 inner midfielders and 4 wings per week. Players need 6,3 weeks to improve skill.

9.Goalkeeping
Trains only goalkeepers, who played that week. For that training you must have 9 goaltending coaches and 1 assistant coach. You can play any formation you want. Players will improve their skill in 4 weeks.

10. Through passes
Trains only wingers, inner midfielders and defenders. It’s recommended to play 5-4-1 or 4-5-1, so you can train 18 players per week. Players need 6,8 weeks to improve their passing skill.

11. Defensive positions
Trains only wingers, inner midfielders and defenders. It’s recommended to play 5-4-1 or 4-5-1, so you can train 18 players per week. Players need 14,8 weeks to improve skill.

Now something about tactics...

1. Pressing
Pressing means that all of your players try to put pressure on their opponents. They also put slightly more effort into breaking up your opponent's attacks than trying to create their own. The result is that the total number of potential chances in the game gets reduced for both teams.

The disadvantage of this tactic is that it will drain the stamina of your players faster than normal.

Two things can greatly increase your chances at successfully reducing the number of attacks in the game: the total defending skill and the total stamina of all your outfield players. If a player has the "Powerful" specialty, his defence skill counts as double for this calculation. Stamina is taken into account for each player when calculating the "pressing skill", so the more tired your players gets, the less able they are to put pressure on their opponents. As always, a player with excellent stamina, or better, has sufficient stamina not to lose any of his skills during the game, at least not out of tiredness. When calculating this "Pressing skill", the experience bonus is added for each outfield player, as normal.

Whenever a potential chance is destroyed by a team using the Pressing tactic, it is reported in the match report. You will never find out which team could have benefited from the chance.

It is perfectly possible for both teams to play Pressing. The effect on reducing the number of potential chances is cumulative and on average, the number of lost opportunities is doubled.

2. Counter-attacks

With Counter Attacks, when your opponents fails to score on an attack, you get a chance to make a counter-attack. Only one of the teams can use this benefit, namely the team that is not dominating the midfield. If you dominate the midfield, then you will just suffer the disadvantage (see below) of this tactic.

On the other hand, this tactic can be very useful if you have a strong defense and a good attack but your midfield is bad. This is especially so if your opponent has the opposite situation, as a good midfield and ineffective attack is a way of ensuring that you give your opponent a lot of missed chances to counter-attack on.

The disadvantage of this tactic is that you lose 7% of your midfield capacity.

Your ability to counter-attack, assuming you lose the midfield battle, depends on the total sum of the defending and passing skills of the defenders on your team. Only defenders count, so if you play 5-4-1, you will have the defender and passing skills of 5 of your players contributing to your counter-attacking ability.

Passing skill is twice as important as defender skill when calculating your counter-attack ability!

When calculating your counter-attacking skill, experience bonus is added for each defender, as with everything else.

If you manage to make a counter-attack, it is reported as either a missed chance or a goal.

3. Attack in the Middle

When using AIM, your team attempts to make more of your attacks down the centre of the pitch, at the expense of your wing attack. In other words, you trade attacks on the wings for attacks in the centre. You get a straight one for one exchange, so the total number of attacks remains constant.

The disadvantage of this tactic is that your wing defence gets somewhat worse.

Your ability to turn wing attacks into attacks in the middle is influenced by the total passing skill of all your outfield players. When calculating your AIM skill, experience bonus is added for each involved player, as normal.

With an exceptional AIM skill, you will get something like 40% more attacks in the middle. To qualify for "exceptional", more is required of teams in a top level game than in a Divison IV meet, and the same relative"level is taken into account for the other tactic types as well. At a minimum you are guaranteed to get 20% more attack in the middle. Depending on your AIM skill, you will end up somewhere in between these two extremes.

AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match ratings. The game, however, keeps adding a modifier throughout the match.

4. Attack on Wings

This works in the same way as AIM, only in reverse. Instead of more attacks in the center, you get more of your attacks attacks on the wings.

Similarly to AIM, the disadvantage is that it weakens your middle defence.


Well thats about it. I still recomend that you read the rules

If you have any other questions, do not hesitate to ask me!

2009-09-17 14:14:11, 3668 views

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