Tutoring school youth
Learn how to manage your youth academy with tricks and training techniques that aim to maximize the return on their future players.
TUTORIAL
Training youth in school
INTRODUCTION
One of the greatest strengths of the Little School Junior, is the ability to allow the modeling of characteristics Player.
And in a new concept, where "multi-skill" (players with multiple skills) are the "hype model" (or fashion model), it is very interesting to maximum leverage all the features of each player.
Some combinations practice, if used in sequence (the order does not matter so much, but the use of different drills) allow a greater number of players with a greater number of trained skill.
This allows not only reduce the number of players who waste workout by playing in wrong positions, such as improved training in the use of all players.
The possibilities of combination of primary and secondary training is huge, so is limited to fundamental and generally considered more "interesting" with the view of the sequences of different workouts.
If you want to use different combinations of the mentioned below, remember to always try to maximize training positions (explained below).
Ignore results or experience in training. The Little School is to train players, not to win.
VOCABULARY
Combar: Use a workout combado.
Combado Training: Using two different workouts to train the same skill of one player. No cause penalty in training, different training double.
Training duplicate or double: Use the same workout in training primary and secondary. Cause a penalty in training, different training combado.
Full: Skill that got the yellow bar. This means that all sub-levels of the highest level of skill were completed.
Bump: "Word" word derived from the English top. It means filling, getting soaked.
SKILLS FOR POSITION
Below is the skills for each position, including their relative importance for each position:
GOALKEEPER:
Primary: Goalkeeper
Secondary: Defense and BP.
Central defender:
Primary: Defense
Secondary: Frame and Assistance
SIDE: (Must have at least the potential for ALA REASONABLE)
Primary: Defense
Secondary: Ala
Tertiary: Assists
ALA:
Primary: Ward
Secondary: Assists and Easel
Tertiary: Defense
MIDDLE FIELD:
Primary: Fittings
Secondary: Assists and Defense
Attackers:
Primary: Completion
Secondary: Assists and Ala
Attackers DEFENSIVE:
Primary: Assists
Secondary: Fittings
Tertiary: Completion
Note: BP (set pieces) is important for all players. It should be considered as the most important skill not listed, like a tertiary or quaternary (for those who have tertiary).
TRAINING COMBADOS:
This is the quickest way to stop a particular skill full (yellow bar) and no loss of training, because this workout is not duplicated.
Model:
(Training + Training Primary Secondary)
The primary training also serves to reveal the level of skill trained.
The workout secondary serves tb p / unlock the potential of trained ability.
Training Combado Defense:
(Defense + Marking)
With junior playing Defender or Lateral
Training combado Ward:
(Crossroads + Attacks Side)
With junior playing Ala
Combado Training Completion:
(Completion + Shots on Goal)
With junior playing Striker
Combado Training Assistance: (Secondary of most players)
(Passes Short + Released)
With junior playing MC or ward.
OBS.: No workouts combados Goalkeeper, Frame and set pieces (no combo for BP, but is not recommended).
MORE PLAYERS USED IN TRAINING
GOALKEEPER:
One. Goalkeeper + BP (playing goalie)
To train the skill and ability Goalkeeper Goalkeeper of BP.
The Goalkeeper earns 25% bonus on BP training.
2nd. Goalkeeper + Marking (playing goalie)
To train the skill and Protection Goalkeeper Goalkeeper.
3rd. Defense + BP (playing Defender or Lateral and being Beater Fouls)
To train the skill Defense and BP.
Fouls beater wins 25% bonus on BP training.
4th. Defense + Marking (playing Defender or Side)
Train 2x Defense skill without loss, because there is a duplicate training.
Central defender:
One. Defense + Marking (playing Defender or Side)
To train the skill Defense.
Training Training known as Combado Defense.
2nd. Defense + Launches (playing Defender or Side)
To train the skill Defense and Assistance.
3rd. Passes Short + Releases + Frame or Short Passes
Preference for the greatest potential, but give yourself time to get ready before age 17 and 0 days.
I remind you that the training Easel is slower and does not like the combo workout Easel.
3.1. Passes Short + Launches (playing MC or Ala to receive the 2 workouts).
To train the skill of Assists.
Training Training known as Combado of Assists.
3.2. Frame + Passes Short (playing MC only).
To train the ability to frame and Assists.
I remind you that Ward can not play, because these only receive 50% of the training frame, just 50% of that training will be wasted.
4th. Frame + BP (playing MC)
To train the skill Frame + BP.
This training is only used when the skill is Full Assists (yellow bar) before the ability Easel.
SIDE: Side is only considered if potential Ala Average or higher)
One. Defense + Marking (playing Defender or Side)
To train the skill Defense.
Training Training known as Combado Defense.
2nd. Crossroads + Side Attacks (playing Wing)
To train the skill Ala.
3rd. Passes Short + Launches (playing MC or Ala to receive the 2 workouts).
To train the skill of Assists.
Training Training known as Combado of Assists.
4th. Frame + Frame + BP or BP (playing MC)
To train the skill Frame + Frame + BP or BP respectively.
Players should be promoted in the updated database of suriname U20 (http://www.ht-world.org/suriname)
2013-03-09 21:02:43,
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