We use cookies - they help us provide you with a better online experience.
By using our website you accept that we may store and access cookies on your device.

Lineup: Experience and confusion

Formation experience

Your team can play any formation you wish, but your players might get confused and play below their ordinary capacity if you use a formation they aren't experienced with. To get the formation experience up and avoid confusion your team simply needs some practice. You gain some experience for a formation every time you use it (friendlies and competitive matches count just as much, but not tournaments, ladders, single matches or the Hattrick Masters). The amount of experience you get for each formation you use is minute based (max 90 min per match), just as training. However, if you win by a walkover and field at least 9 players in your starting line-up, you also get formation experience as if the match was played for 90 minutes. Gaining more formation experience becomes harder on higher levels of formation experience. If you don't play with a certain formation, the experience will decrease over time. There is also a risk of losing a little formation experience when you sell a player.


If your players aren't experienced enough with a formation they risk getting confused at any time during the match, which negatively affects their performance. An excellent formation experience level (or better) is enough to keep you on the safe side. For lower levels, the risk of getting confused rises the lower your formation experience level is. If your players' accumulated individual experience (see below) is high, the risk decreases though.

In case of confusion your formation experience also decides how confused your players will be; the lower your formation experience level is, the more confused your players will be. If your players get confused, a text showing the current level of your team organisation will be displayed in the match report. A confusion event saying that your team organisation fell to "wretched" means that it was very bad, while a drop to "solid" only had a very limited effect. If your players are confused at half-time (or before extra-time) your coach can improve the situation somewhat by giving an extra briefing.

Players' individual experience

Experience positively affects a player's actions on the field. The players get their experience through playing matches. The National Cup and Divisional Cup gives the player on the field the double amount of experience compared to a league game. Challenger and Consolation Cup matches gives your players half the experience they would get in a league game. An International friendly match gives about a fifth of the experience that a league match gives and a friendly against a team from your own country gives about half as much as an international friendly. National team matches give the most experience, followed by Hattrick Masters matches.

The amount of experience a certain player gets is minute based, just as training. A player can not gain more than 90 minutes of experience from each match.

Team captain and total experience

You can appoint a team captain for each match. Experience and leadership are important abilities for the team captain, as the captain's level in those abilities give a bonus when calculating your team's total experience – which can prevent your team both from suffering confusion and from getting nervous in important and dramatic matches. In such situations, only the team with the lowest amount of experience at that particular moment in the match risks a negative event due to nervousness. The difference between the two teams' experience levels decides how nervous the players will get. Teams will never suffer from this in league matches or friendlies.

The team captain has to be in your starting lineup. If you haven't appointed a team captain, the players will choose a captain they think will do a good job.

Penalty takers

Cup and qualifier matches can end in a penalty shoot-out if the scores are still level after extra time. You choose your penalty takers through a sub-page to the order form. When choosing the order please remember that nothing is more nerve-wracking than a penalty contest, and at every penalty (not during regular match time, though) a test of the shooter's experience is made. Apart from experience, the shooter's scoring and set pieces skills (as well as technical speciality) are taken into consideration. For keepers the keeper skill is all that matters.

Server 080